Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShaderPathID.cs
T
2026-04-10 22:50:51 +02:00

41 lines
949 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006A RID: 106
[Token(Token = "0x200005F")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum ShaderPathID
{
// Token: 0x04000208 RID: 520
[Token(Token = "0x40001D6")]
Lit,
// Token: 0x04000209 RID: 521
[Token(Token = "0x40001D7")]
SimpleLit,
// Token: 0x0400020A RID: 522
[Token(Token = "0x40001D8")]
Unlit,
// Token: 0x0400020B RID: 523
[Token(Token = "0x40001D9")]
TerrainLit,
// Token: 0x0400020C RID: 524
[Token(Token = "0x40001DA")]
ParticlesLit,
// Token: 0x0400020D RID: 525
[Token(Token = "0x40001DB")]
ParticlesSimpleLit,
// Token: 0x0400020E RID: 526
[Token(Token = "0x40001DC")]
ParticlesUnlit,
// Token: 0x0400020F RID: 527
[Token(Token = "0x40001DD")]
BakedLit,
// Token: 0x04000210 RID: 528
[Token(Token = "0x40001DE")]
Count
}
}