Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Vignette.cs
T
2026-04-10 22:50:51 +02:00

66 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004F RID: 79
[Token(Token = "0x2000049")]
[VolumeComponentMenu("Post-processing/Vignette")]
[Serializable]
public sealed class Vignette : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000F2 RID: 242 RVA: 0x00002AA8 File Offset: 0x00000CA8
[Token(Token = "0x60000EA")]
[Address(RVA = "0x38A6980", Offset = "0x38A5780", VA = "0x1838A6980", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000F3 RID: 243 RVA: 0x00002AC0 File Offset: 0x00000CC0
[Token(Token = "0x60000EB")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F4 RID: 244 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000EC")]
[Address(RVA = "0x38A69B0", Offset = "0x38A57B0", VA = "0x1838A69B0")]
public Vignette()
{
}
// Token: 0x0400018D RID: 397
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400016A")]
[Tooltip("Vignette color.")]
public ColorParameter color;
// Token: 0x0400018E RID: 398
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400016B")]
[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
public Vector2Parameter center;
// Token: 0x0400018F RID: 399
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400016C")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000190 RID: 400
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400016D")]
[Tooltip("Smoothness of the vignette borders.")]
public ClampedFloatParameter smoothness;
// Token: 0x04000191 RID: 401
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400016E")]
[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
public BoolParameter rounded;
}
}