Files
Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/HumanPoseHandler.cs
T
2026-04-10 22:50:51 +02:00

65 lines
2.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x200001C")]
[NativeHeader("Modules/Animation/ScriptBindings/Animation.bindings.h")]
[NativeHeader("Modules/Animation/HumanPoseHandler.h")]
public class HumanPoseHandler : IDisposable
{
// Token: 0x06000170 RID: 368 RVA: 0x00002C88 File Offset: 0x00000E88
[Token(Token = "0x6000170")]
[Address(RVA = "0x6EBD10", Offset = "0x6EAB10", VA = "0x1806EBD10")]
[FreeFunction]
private static IntPtr Internal_Create(Avatar avatar, Transform root)
{
return 0;
}
// Token: 0x06000171 RID: 369 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000171")]
[Address(RVA = "0x6EBD60", Offset = "0x6EAB60", VA = "0x1806EBD60")]
[FreeFunction]
private static void Internal_Destroy(IntPtr ptr)
{
}
// Token: 0x06000172 RID: 370 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000172")]
[Address(RVA = "0x6EBCA0", Offset = "0x6EAAA0", VA = "0x1806EBCA0")]
private void GetHumanPose(out Vector3 bodyPosition, out Quaternion bodyRotation, [Out] float[] muscles)
{
}
// Token: 0x06000173 RID: 371 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000173")]
[Address(RVA = "0x6EBB30", Offset = "0x6EA930", VA = "0x1806EBB30", Slot = "4")]
public void Dispose()
{
}
// Token: 0x06000174 RID: 372 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000174")]
[Address(RVA = "0x6EBDA0", Offset = "0x6EABA0", VA = "0x1806EBDA0")]
public HumanPoseHandler(Avatar avatar, Transform root)
{
}
// Token: 0x06000175 RID: 373 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000175")]
[Address(RVA = "0x6EBBD0", Offset = "0x6EA9D0", VA = "0x1806EBBD0")]
public void GetHumanPose(ref HumanPose humanPose)
{
}
// Token: 0x0400009A RID: 154
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400009A")]
internal IntPtr m_Ptr;
}
}