Files
Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/MatchTargetWeightMask.cs
T
2026-04-10 22:50:51 +02:00

23 lines
507 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000010 RID: 16
[Token(Token = "0x2000010")]
[NativeHeader("Modules/Animation/Animator.h")]
public struct MatchTargetWeightMask
{
// Token: 0x0400003B RID: 59
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400003B")]
private Vector3 m_PositionXYZWeight;
// Token: 0x0400003C RID: 60
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400003C")]
private float m_RotationWeight;
}
}