40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.h")]
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[NativeHeader("Modules/Audio/Public/Director/AudioMixerPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AudioMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct AudioMixerPlayable : IEquatable<AudioMixerPlayable>
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{
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// Token: 0x060000BA RID: 186 RVA: 0x00002654 File Offset: 0x00000854
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[Token(Token = "0x60000BA")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060000BB RID: 187 RVA: 0x0000266C File Offset: 0x0000086C
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[Token(Token = "0x60000BB")]
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[Address(RVA = "0x38A36A0", Offset = "0x38A24A0", VA = "0x1838A36A0", Slot = "4")]
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public bool Equals(AudioMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x0400002B RID: 43
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002B")]
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private PlayableHandle m_Handle;
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}
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}
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