Files
Aug2021-Cpp2IL-Dump/UnityEngine.AudioModule/UnityEngine/Audio/AudioMixerPlayable.cs
T
2026-04-10 22:50:51 +02:00

40 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Audio
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000019")]
[RequiredByNativeCode]
[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.h")]
[NativeHeader("Modules/Audio/Public/Director/AudioMixerPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[StaticAccessor("AudioMixerPlayableBindings", StaticAccessorType.DoubleColon)]
public struct AudioMixerPlayable : IEquatable<AudioMixerPlayable>
{
// Token: 0x060000BA RID: 186 RVA: 0x00002654 File Offset: 0x00000854
[Token(Token = "0x60000BA")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060000BB RID: 187 RVA: 0x0000266C File Offset: 0x0000086C
[Token(Token = "0x60000BB")]
[Address(RVA = "0x38A36A0", Offset = "0x38A24A0", VA = "0x1838A36A0", Slot = "4")]
public bool Equals(AudioMixerPlayable other)
{
return default(bool);
}
// Token: 0x0400002B RID: 43
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400002B")]
private PlayableHandle m_Handle;
}
}