24 lines
532 B
C#
24 lines
532 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000013 RID: 19
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[Token(Token = "0x2000013")]
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[RequireComponent(typeof(AudioBehaviour))]
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public sealed class AudioHighPassFilter : Behaviour
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{
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// Token: 0x17000030 RID: 48
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// (set) Token: 0x06000099 RID: 153 RVA: 0x000020C6 File Offset: 0x000002C6
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[Token(Token = "0x17000030")]
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public float cutoffFrequency
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{
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[Token(Token = "0x6000099")]
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[Address(RVA = "0x38A3510", Offset = "0x38A2310", VA = "0x1838A3510")]
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set
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{
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}
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}
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}
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}
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