Files
Aug2021-Cpp2IL-Dump/UnityEngine.AudioModule/UnityEngine/AudioReverbZone.cs
T
2026-04-10 22:50:51 +02:00

15 lines
306 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
[NativeHeader("Modules/Audio/Public/AudioReverbZone.h")]
[RequireComponent(typeof(Transform))]
public sealed class AudioReverbZone : Behaviour
{
}
}