Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Coroutine.cs
T
2026-04-10 22:50:51 +02:00

44 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000102 RID: 258
[Token(Token = "0x2000102")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Mono/Coroutine.h")]
[StructLayout(0)]
public sealed class Coroutine : YieldInstruction
{
// Token: 0x06000A35 RID: 2613 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A35")]
[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
private Coroutine()
{
}
// Token: 0x06000A36 RID: 2614 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A36")]
[Address(RVA = "0x2E233E0", Offset = "0x2E221E0", VA = "0x182E233E0", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000A37 RID: 2615 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A37")]
[Address(RVA = "0x2E23480", Offset = "0x2E22280", VA = "0x182E23480")]
[FreeFunction]
private static void ReleaseCoroutine(IntPtr ptr)
{
}
// Token: 0x04000459 RID: 1113
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000459")]
internal IntPtr m_Ptr;
}
}