Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/FrustumPlanes.cs
T
2026-04-10 22:50:51 +02:00

42 lines
884 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000D4 RID: 212
[Token(Token = "0x20000D4")]
[Serializable]
public struct FrustumPlanes
{
// Token: 0x040003DC RID: 988
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40003DC")]
public float left;
// Token: 0x040003DD RID: 989
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40003DD")]
public float right;
// Token: 0x040003DE RID: 990
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40003DE")]
public float bottom;
// Token: 0x040003DF RID: 991
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40003DF")]
public float top;
// Token: 0x040003E0 RID: 992
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003E0")]
public float zNear;
// Token: 0x040003E1 RID: 993
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40003E1")]
public float zFar;
}
}