Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/GL.cs
T
2026-04-10 22:50:51 +02:00

204 lines
6.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000078 RID: 120
[Token(Token = "0x2000078")]
[NativeHeader("Runtime/Camera/CameraUtil.h")]
[NativeHeader("Runtime/Camera/Camera.h")]
[NativeHeader("Runtime/GfxDevice/GfxDevice.h")]
[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
public sealed class GL
{
// Token: 0x06000312 RID: 786 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000312")]
[Address(RVA = "0x2B80EE0", Offset = "0x2B7FCE0", VA = "0x182B80EE0")]
[NativeName("ImmediateVertex")]
public static void Vertex3(float x, float y, float z)
{
}
// Token: 0x06000313 RID: 787 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000313")]
[Address(RVA = "0x2B80E20", Offset = "0x2B7FC20", VA = "0x182B80E20")]
[NativeName("ImmediateTexCoordAll")]
public static void TexCoord3(float x, float y, float z)
{
}
// Token: 0x06000314 RID: 788 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000314")]
[Address(RVA = "0x2B80E80", Offset = "0x2B7FC80", VA = "0x182B80E80")]
public static void TexCoord(Vector3 v)
{
}
// Token: 0x06000315 RID: 789 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000315")]
[Address(RVA = "0x2B80DD0", Offset = "0x2B7FBD0", VA = "0x182B80DD0")]
public static void TexCoord2(float x, float y)
{
}
// Token: 0x170000B5 RID: 181
// (get) Token: 0x06000316 RID: 790 RVA: 0x00003A08 File Offset: 0x00001C08
// (set) Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B5")]
[NativeProperty]
public static bool invertCulling
{
[Token(Token = "0x6000316")]
[Address(RVA = "0x2B80FC0", Offset = "0x2B7FDC0", VA = "0x182B80FC0")]
get
{
return default(bool);
}
[Token(Token = "0x6000317")]
[Address(RVA = "0x2B80FF0", Offset = "0x2B7FDF0", VA = "0x182B80FF0")]
set
{
}
}
// Token: 0x06000318 RID: 792 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000318")]
[Address(RVA = "0x2B809E0", Offset = "0x2B7F7E0", VA = "0x182B809E0")]
public static void Flush()
{
}
// Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000319")]
[Address(RVA = "0x2B80D30", Offset = "0x2B7FB30", VA = "0x182B80D30")]
[NativeName("SetWorldMatrix")]
public static void MultMatrix(Matrix4x4 m)
{
}
// Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031A")]
[Address(RVA = "0x2B80DA0", Offset = "0x2B7FBA0", VA = "0x182B80DA0")]
[FreeFunction]
public static void PushMatrix()
{
}
// Token: 0x0600031B RID: 795 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031B")]
[Address(RVA = "0x2B80D70", Offset = "0x2B7FB70", VA = "0x182B80D70")]
[FreeFunction]
public static void PopMatrix()
{
}
// Token: 0x0600031C RID: 796 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031C")]
[Address(RVA = "0x2B80CB0", Offset = "0x2B7FAB0", VA = "0x182B80CB0")]
[FreeFunction]
public static void LoadProjectionMatrix(Matrix4x4 mat)
{
}
// Token: 0x0600031D RID: 797 RVA: 0x00003A20 File Offset: 0x00001C20
[Token(Token = "0x600031D")]
[Address(RVA = "0x2B80BD0", Offset = "0x2B7F9D0", VA = "0x182B80BD0")]
[FreeFunction]
public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture)
{
return default(Matrix4x4);
}
// Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031E")]
[Address(RVA = "0x2B80AF0", Offset = "0x2B7F8F0", VA = "0x182B80AF0")]
[FreeFunction]
private static void GLLoadPixelMatrixScript(float left, float right, float bottom, float top)
{
}
// Token: 0x0600031F RID: 799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031F")]
[Address(RVA = "0x2B80AF0", Offset = "0x2B7F8F0", VA = "0x182B80AF0")]
public static void LoadPixelMatrix(float left, float right, float bottom, float top)
{
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000320")]
[Address(RVA = "0x2B80910", Offset = "0x2B7F710", VA = "0x182B80910")]
[FreeFunction]
public static void Begin(int mode)
{
}
// Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000321")]
[Address(RVA = "0x2B809B0", Offset = "0x2B7F7B0", VA = "0x182B809B0")]
[FreeFunction]
public static void End()
{
}
// Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000322")]
[Address(RVA = "0x2B80A80", Offset = "0x2B7F880", VA = "0x182B80A80")]
[FreeFunction]
private static void GLClear(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
{
}
// Token: 0x06000323 RID: 803 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000323")]
[Address(RVA = "0x2B80950", Offset = "0x2B7F750", VA = "0x182B80950")]
public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor)
{
}
// Token: 0x06000324 RID: 804 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000324")]
[Address(RVA = "0x2B80F80", Offset = "0x2B7FD80", VA = "0x182B80F80")]
[FreeFunction]
public static void Viewport(Rect pixelRect)
{
}
// Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000325")]
[Address(RVA = "0x2B80CF0", Offset = "0x2B7FAF0", VA = "0x182B80CF0")]
private static void MultMatrix_Injected(ref Matrix4x4 m)
{
}
// Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000326")]
[Address(RVA = "0x2B80C70", Offset = "0x2B7FA70", VA = "0x182B80C70")]
private static void LoadProjectionMatrix_Injected(ref Matrix4x4 mat)
{
}
// Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000327")]
[Address(RVA = "0x2B80B70", Offset = "0x2B7F970", VA = "0x182B80B70")]
private static void GetGPUProjectionMatrix_Injected(ref Matrix4x4 proj, bool renderIntoTexture, out Matrix4x4 ret)
{
}
// Token: 0x06000328 RID: 808 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000328")]
[Address(RVA = "0x2B80A10", Offset = "0x2B7F810", VA = "0x182B80A10")]
private static void GLClear_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth)
{
}
// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000329")]
[Address(RVA = "0x2B80F40", Offset = "0x2B7FD40", VA = "0x182B80F40")]
private static void Viewport_Injected(ref Rect pixelRect)
{
}
}
}