491 lines
20 KiB
C#
491 lines
20 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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using UnityEngine.Rendering;
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namespace UnityEngine
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{
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// Token: 0x02000077 RID: 119
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[Token(Token = "0x2000077")]
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[NativeHeader("Runtime/Shaders/ComputeShader.h")]
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[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
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[NativeHeader("Runtime/Graphics/CopyTexture.h")]
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[NativeHeader("Runtime/Misc/PlayerSettings.h")]
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[NativeHeader("Runtime/Graphics/ColorGamut.h")]
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[NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")]
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public class Graphics
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{
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// Token: 0x060002D6 RID: 726 RVA: 0x00003948 File Offset: 0x00001B48
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[Token(Token = "0x60002D6")]
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[Address(RVA = "0x2B86480", Offset = "0x2B85280", VA = "0x182B86480")]
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[FreeFunction]
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private static int Internal_GetMaxDrawMeshInstanceCount()
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{
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return 0;
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}
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// Token: 0x170000B1 RID: 177
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// (get) Token: 0x060002D7 RID: 727 RVA: 0x00003960 File Offset: 0x00001B60
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// (set) Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000B1")]
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[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
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public static GraphicsTier activeTier
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{
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[Token(Token = "0x60002D7")]
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[Address(RVA = "0x2B874A0", Offset = "0x2B862A0", VA = "0x182B874A0")]
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get
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{
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return GraphicsTier.Tier1;
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}
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[Token(Token = "0x60002D8")]
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[Address(RVA = "0x2B87540", Offset = "0x2B86340", VA = "0x182B87540")]
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set
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{
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}
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}
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// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
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[Token(Token = "0x60002D9")]
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[Address(RVA = "0x2B85FB0", Offset = "0x2B84DB0", VA = "0x182B85FB0")]
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[NativeMethod]
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[StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)]
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internal static bool GetPreserveFramebufferAlpha()
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{
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return default(bool);
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}
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// Token: 0x170000B2 RID: 178
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// (get) Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
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[Token(Token = "0x170000B2")]
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public static bool preserveFramebufferAlpha
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{
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[Token(Token = "0x60002DA")]
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[Address(RVA = "0x2B874D0", Offset = "0x2B862D0", VA = "0x182B874D0")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x060002DB RID: 731 RVA: 0x000039A8 File Offset: 0x00001BA8
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[Token(Token = "0x60002DB")]
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[Address(RVA = "0x2B85E50", Offset = "0x2B84C50", VA = "0x182B85E50")]
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[FreeFunction]
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private static RenderBuffer GetActiveColorBuffer()
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{
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return default(RenderBuffer);
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}
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// Token: 0x060002DC RID: 732 RVA: 0x000039C0 File Offset: 0x00001BC0
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[Token(Token = "0x60002DC")]
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[Address(RVA = "0x2B85F20", Offset = "0x2B84D20", VA = "0x182B85F20")]
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[FreeFunction]
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private static RenderBuffer GetActiveDepthBuffer()
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{
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return default(RenderBuffer);
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}
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// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DD")]
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[Address(RVA = "0x2B865D0", Offset = "0x2B853D0", VA = "0x182B865D0")]
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[FreeFunction]
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private static void Internal_SetNullRT()
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{
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}
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// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DE")]
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[Address(RVA = "0x2B86670", Offset = "0x2B85470", VA = "0x182B86670")]
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[NativeMethod]
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private static void Internal_SetRTSimple(RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002DF")]
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[Address(RVA = "0x2B86520", Offset = "0x2B85320", VA = "0x182B86520")]
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[NativeMethod]
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private static void Internal_SetMRTSimple([NotNull] RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E0")]
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[Address(RVA = "0x2B86720", Offset = "0x2B85520", VA = "0x182B86720")]
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[NativeMethod]
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private static void Internal_SetRandomWriteTargetRT(int index, RenderTexture uav)
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{
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}
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// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E1")]
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[Address(RVA = "0x2B84280", Offset = "0x2B83080", VA = "0x182B84280")]
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[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
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public static void ClearRandomWriteTargets()
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{
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}
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// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E2")]
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[Address(RVA = "0x2B84320", Offset = "0x2B83120", VA = "0x182B84320")]
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[FreeFunction]
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private static void CopyTexture_Slice(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip)
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{
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}
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// Token: 0x060002E3 RID: 739 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E3")]
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[Address(RVA = "0x2B842B0", Offset = "0x2B830B0", VA = "0x182B842B0")]
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[FreeFunction]
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private static void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY)
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{
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}
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// Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E4")]
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[Address(RVA = "0x2B86130", Offset = "0x2B84F30", VA = "0x182B86130")]
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[FreeFunction]
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private static void Internal_DrawMeshNow1(Mesh mesh, int subsetIndex, Vector3 position, Quaternion rotation)
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{
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}
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// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E5")]
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[Address(RVA = "0x2B86220", Offset = "0x2B85020", VA = "0x182B86220")]
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[FreeFunction]
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private static void Internal_DrawMeshNow2(Mesh mesh, int subsetIndex, Matrix4x4 matrix)
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{
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}
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// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E6")]
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[Address(RVA = "0x2B86440", Offset = "0x2B85240", VA = "0x182B86440")]
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[FreeFunction]
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[VisibleToOtherModules]
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internal static void Internal_DrawTexture(ref Internal_DrawTextureArguments args)
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{
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}
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// Token: 0x060002E7 RID: 743 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E7")]
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[Address(RVA = "0x2B86330", Offset = "0x2B85130", VA = "0x182B86330")]
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[FreeFunction]
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private static void Internal_DrawMesh(Mesh mesh, int submeshIndex, Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E8")]
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[Address(RVA = "0x2B86050", Offset = "0x2B84E50", VA = "0x182B86050")]
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[FreeFunction]
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private static void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x060002E9 RID: 745 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E9")]
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[Address(RVA = "0x2B85FE0", Offset = "0x2B84DE0", VA = "0x182B85FE0")]
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[FreeFunction]
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private static void Internal_BlitMaterial5(Texture source, RenderTexture dest, [NotNull] Material mat, int pass, bool setRT)
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{
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}
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// Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EA")]
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[Address(RVA = "0x2B84030", Offset = "0x2B82E30", VA = "0x182B84030")]
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[FreeFunction]
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private static void Blit2(Texture source, RenderTexture dest)
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{
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}
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// Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EB")]
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[Address(RVA = "0x2B86850", Offset = "0x2B85650", VA = "0x182B86850")]
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internal static void SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EC")]
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[Address(RVA = "0x2B86A40", Offset = "0x2B85840", VA = "0x182B86A40")]
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internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002ED")]
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[Address(RVA = "0x2B86950", Offset = "0x2B85750", VA = "0x182B86950")]
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internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice)
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{
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}
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// Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EE")]
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[Address(RVA = "0x2B86E20", Offset = "0x2B85C20", VA = "0x182B86E20")]
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public static void SetRenderTarget(RenderTexture rt, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice)
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{
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}
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// Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002EF")]
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[Address(RVA = "0x2B86FB0", Offset = "0x2B85DB0", VA = "0x182B86FB0")]
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public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice)
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{
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}
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// Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F0")]
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[Address(RVA = "0x2B86D00", Offset = "0x2B85B00", VA = "0x182B86D00")]
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public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer)
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{
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}
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// Token: 0x170000B3 RID: 179
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// (get) Token: 0x060002F1 RID: 753 RVA: 0x000039D8 File Offset: 0x00001BD8
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[Token(Token = "0x170000B3")]
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public static RenderBuffer activeColorBuffer
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{
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[Token(Token = "0x60002F1")]
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[Address(RVA = "0x2B87300", Offset = "0x2B86100", VA = "0x182B87300")]
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get
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{
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return default(RenderBuffer);
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}
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}
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// Token: 0x170000B4 RID: 180
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// (get) Token: 0x060002F2 RID: 754 RVA: 0x000039F0 File Offset: 0x00001BF0
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[Token(Token = "0x170000B4")]
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public static RenderBuffer activeDepthBuffer
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{
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[Token(Token = "0x60002F2")]
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[Address(RVA = "0x2B873D0", Offset = "0x2B861D0", VA = "0x182B873D0")]
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get
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{
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return default(RenderBuffer);
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}
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}
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// Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F3")]
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[Address(RVA = "0x2B86760", Offset = "0x2B85560", VA = "0x182B86760")]
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public static void SetRandomWriteTarget(int index, RenderTexture uav)
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{
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}
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// Token: 0x060002F4 RID: 756 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F4")]
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[Address(RVA = "0x2B84380", Offset = "0x2B83180", VA = "0x182B84380")]
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public static void CopyTexture(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip)
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{
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}
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// Token: 0x060002F5 RID: 757 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F5")]
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[Address(RVA = "0x2B84420", Offset = "0x2B83220", VA = "0x182B84420")]
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public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY)
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{
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}
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// Token: 0x060002F6 RID: 758 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F6")]
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[Address(RVA = "0x2B853C0", Offset = "0x2B841C0", VA = "0x182B853C0")]
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private static void DrawTextureImpl(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass)
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{
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}
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// Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F7")]
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[Address(RVA = "0x2B85520", Offset = "0x2B84320", VA = "0x182B85520")]
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public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002F8 RID: 760 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F8")]
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[Address(RVA = "0x2B85BA0", Offset = "0x2B849A0", VA = "0x182B85BA0")]
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public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002F9")]
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[Address(RVA = "0x2B85960", Offset = "0x2B84760", VA = "0x182B85960")]
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public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FA")]
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[Address(RVA = "0x2B85D60", Offset = "0x2B84B60", VA = "0x182B85D60")]
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public static void DrawTexture(Rect screenRect, Texture texture, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass)
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{
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}
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// Token: 0x060002FB RID: 763 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FB")]
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[Address(RVA = "0x2B84BD0", Offset = "0x2B839D0", VA = "0x182B84BD0")]
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public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex)
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{
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}
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// Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FC")]
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[Address(RVA = "0x2B84A70", Offset = "0x2B83870", VA = "0x182B84A70")]
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public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix, int materialIndex)
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{
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}
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// Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FD")]
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[Address(RVA = "0x2B84D30", Offset = "0x2B83B30", VA = "0x182B84D30")]
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public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation)
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{
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}
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// Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FE")]
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[Address(RVA = "0x2B84EC0", Offset = "0x2B83CC0", VA = "0x182B84EC0")]
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public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix)
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{
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}
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// Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002FF")]
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[Address(RVA = "0x2B851D0", Offset = "0x2B83FD0", VA = "0x182B851D0")]
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public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000300")]
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[Address(RVA = "0x2B84580", Offset = "0x2B83380", VA = "0x182B84580")]
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public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, [DefaultValue("matrices.Length")] int count, [DefaultValue("null")] MaterialPropertyBlock properties, [DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [DefaultValue("true")] bool receiveShadows, [DefaultValue("0")] int layer, [DefaultValue("null")] Camera camera, [DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume)
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{
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}
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// Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000301")]
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[Address(RVA = "0x2B84120", Offset = "0x2B82F20", VA = "0x182B84120")]
|
|
public static void Blit(Texture source, RenderTexture dest)
|
|
{
|
|
}
|
|
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|
// Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000302")]
|
|
[Address(RVA = "0x2B84080", Offset = "0x2B82E80", VA = "0x182B84080")]
|
|
public static void Blit(Texture source, RenderTexture dest, Material mat, [DefaultValue("-1")] int pass)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000303 RID: 771 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000303")]
|
|
[Address(RVA = "0x2B841A0", Offset = "0x2B82FA0", VA = "0x182B841A0")]
|
|
public static void Blit(Texture source, RenderTexture dest, Material mat)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000304")]
|
|
[Address(RVA = "0x2B85050", Offset = "0x2B83E50", VA = "0x182B85050")]
|
|
[ExcludeFromDocs]
|
|
public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000305")]
|
|
[Address(RVA = "0x2B844C0", Offset = "0x2B832C0", VA = "0x182B844C0")]
|
|
[ExcludeFromDocs]
|
|
public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000306")]
|
|
[Address(RVA = "0x2B85790", Offset = "0x2B84590", VA = "0x182B85790")]
|
|
[ExcludeFromDocs]
|
|
public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000307")]
|
|
[Address(RVA = "0x2B856B0", Offset = "0x2B844B0", VA = "0x182B856B0")]
|
|
[ExcludeFromDocs]
|
|
public static void DrawTexture(Rect screenRect, Texture texture, Material mat)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000308")]
|
|
[Address(RVA = "0x2B870F0", Offset = "0x2B85EF0", VA = "0x182B870F0")]
|
|
[ExcludeFromDocs]
|
|
public static void SetRenderTarget(RenderTexture rt)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000309")]
|
|
[Address(RVA = "0x2B86BA0", Offset = "0x2B859A0", VA = "0x182B86BA0")]
|
|
[ExcludeFromDocs]
|
|
public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030B")]
|
|
[Address(RVA = "0x2B85E10", Offset = "0x2B84C10", VA = "0x182B85E10")]
|
|
private static void GetActiveColorBuffer_Injected(out RenderBuffer ret)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600030C RID: 780 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030C")]
|
|
[Address(RVA = "0x2B85EE0", Offset = "0x2B84CE0", VA = "0x182B85EE0")]
|
|
private static void GetActiveDepthBuffer_Injected(out RenderBuffer ret)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030D")]
|
|
[Address(RVA = "0x2B86600", Offset = "0x2B85400", VA = "0x182B86600")]
|
|
private static void Internal_SetRTSimple_Injected(ref RenderBuffer color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600030E RID: 782 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030E")]
|
|
[Address(RVA = "0x2B864B0", Offset = "0x2B852B0", VA = "0x182B864B0")]
|
|
private static void Internal_SetMRTSimple_Injected(RenderBuffer[] color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0600030F RID: 783 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600030F")]
|
|
[Address(RVA = "0x2B860D0", Offset = "0x2B84ED0", VA = "0x182B860D0")]
|
|
private static void Internal_DrawMeshNow1_Injected(Mesh mesh, int subsetIndex, ref Vector3 position, ref Quaternion rotation)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000310 RID: 784 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000310")]
|
|
[Address(RVA = "0x2B861D0", Offset = "0x2B84FD0", VA = "0x182B861D0")]
|
|
private static void Internal_DrawMeshNow2_Injected(Mesh mesh, int subsetIndex, ref Matrix4x4 matrix)
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000311")]
|
|
[Address(RVA = "0x2B862B0", Offset = "0x2B850B0", VA = "0x182B862B0")]
|
|
private static void Internal_DrawMesh_Injected(Mesh mesh, int submeshIndex, ref Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume)
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000131 RID: 305
|
|
[Token(Token = "0x4000131")]
|
|
internal static readonly int kMaxDrawMeshInstanceCount;
|
|
}
|
|
}
|