Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/LightBakingOutput.cs
T
2026-04-10 22:50:51 +02:00

40 lines
1018 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200008B RID: 139
[Token(Token = "0x200008B")]
[NativeHeader("Runtime/Camera/SharedLightData.h")]
public struct LightBakingOutput
{
// Token: 0x04000147 RID: 327
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000147")]
public int probeOcclusionLightIndex;
// Token: 0x04000148 RID: 328
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000148")]
public int occlusionMaskChannel;
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000149")]
[NativeName("lightmapBakeMode.lightmapBakeType")]
public LightmapBakeType lightmapBakeType;
// Token: 0x0400014A RID: 330
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400014A")]
[NativeName("lightmapBakeMode.mixedLightingMode")]
public MixedLightingMode mixedLightingMode;
// Token: 0x0400014B RID: 331
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400014B")]
public bool isBaked;
}
}