40 lines
1018 B
C#
40 lines
1018 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200008B RID: 139
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[Token(Token = "0x200008B")]
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[NativeHeader("Runtime/Camera/SharedLightData.h")]
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public struct LightBakingOutput
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{
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// Token: 0x04000147 RID: 327
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000147")]
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public int probeOcclusionLightIndex;
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// Token: 0x04000148 RID: 328
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000148")]
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public int occlusionMaskChannel;
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// Token: 0x04000149 RID: 329
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000149")]
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[NativeName("lightmapBakeMode.lightmapBakeType")]
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public LightmapBakeType lightmapBakeType;
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// Token: 0x0400014A RID: 330
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400014A")]
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[NativeName("lightmapBakeMode.mixedLightingMode")]
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public MixedLightingMode mixedLightingMode;
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// Token: 0x0400014B RID: 331
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400014B")]
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public bool isBaked;
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}
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}
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