57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.PlayerLoop
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{
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// Token: 0x0200019E RID: 414
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[Token(Token = "0x200019E")]
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[RequiredByNativeCode]
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[MovedFrom("UnityEngine.Experimental.PlayerLoop")]
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public struct Initialization
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{
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// Token: 0x0200019F RID: 415
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[Token(Token = "0x200019F")]
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[RequiredByNativeCode]
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public struct PlayerUpdateTime
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{
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}
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// Token: 0x020001A0 RID: 416
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[Token(Token = "0x20001A0")]
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[RequiredByNativeCode]
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public struct DirectorSampleTime
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{
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}
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// Token: 0x020001A1 RID: 417
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[Token(Token = "0x20001A1")]
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[RequiredByNativeCode]
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public struct AsyncUploadTimeSlicedUpdate
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{
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}
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// Token: 0x020001A2 RID: 418
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[Token(Token = "0x20001A2")]
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[RequiredByNativeCode]
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public struct SynchronizeState
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{
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}
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// Token: 0x020001A3 RID: 419
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[Token(Token = "0x20001A3")]
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[RequiredByNativeCode]
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public struct SynchronizeInputs
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{
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}
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// Token: 0x020001A4 RID: 420
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[Token(Token = "0x20001A4")]
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[RequiredByNativeCode]
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public struct XREarlyUpdate
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{
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}
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}
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}
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