Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/PlayerLoop/Update.cs
T
2026-04-10 22:50:51 +02:00

43 lines
858 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.PlayerLoop
{
// Token: 0x020001DD RID: 477
[Token(Token = "0x20001DD")]
[RequiredByNativeCode]
[MovedFrom("UnityEngine.Experimental.PlayerLoop")]
public struct Update
{
// Token: 0x020001DE RID: 478
[Token(Token = "0x20001DE")]
[RequiredByNativeCode]
public struct ScriptRunBehaviourUpdate
{
}
// Token: 0x020001DF RID: 479
[Token(Token = "0x20001DF")]
[RequiredByNativeCode]
public struct DirectorUpdate
{
}
// Token: 0x020001E0 RID: 480
[Token(Token = "0x20001E0")]
[RequiredByNativeCode]
public struct ScriptRunDelayedDynamicFrameRate
{
}
// Token: 0x020001E1 RID: 481
[Token(Token = "0x20001E1")]
[RequiredByNativeCode]
public struct ScriptRunDelayedTasks
{
}
}
}