Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/RangeAttribute.cs
T
2026-04-10 22:50:51 +02:00

29 lines
716 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
[AttributeUsage(AttributeTargets.Field)]
public sealed class RangeAttribute : PropertyAttribute
{
// Token: 0x060009C3 RID: 2499 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009C3")]
[Address(RVA = "0x27E73F0", Offset = "0x27E61F0", VA = "0x1827E73F0")]
public RangeAttribute(float min, float max)
{
}
// Token: 0x04000437 RID: 1079
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000437")]
public readonly float min;
// Token: 0x04000438 RID: 1080
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000438")]
public readonly float max;
}
}