96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x0200024A RID: 586
|
|
[Token(Token = "0x200024A")]
|
|
public enum BuiltinShaderDefine
|
|
{
|
|
// Token: 0x040006BE RID: 1726
|
|
[Token(Token = "0x40006BE")]
|
|
UNITY_NO_DXT5nm,
|
|
// Token: 0x040006BF RID: 1727
|
|
[Token(Token = "0x40006BF")]
|
|
UNITY_NO_RGBM,
|
|
// Token: 0x040006C0 RID: 1728
|
|
[Token(Token = "0x40006C0")]
|
|
UNITY_USE_NATIVE_HDR,
|
|
// Token: 0x040006C1 RID: 1729
|
|
[Token(Token = "0x40006C1")]
|
|
UNITY_ENABLE_REFLECTION_BUFFERS,
|
|
// Token: 0x040006C2 RID: 1730
|
|
[Token(Token = "0x40006C2")]
|
|
UNITY_FRAMEBUFFER_FETCH_AVAILABLE,
|
|
// Token: 0x040006C3 RID: 1731
|
|
[Token(Token = "0x40006C3")]
|
|
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS,
|
|
// Token: 0x040006C4 RID: 1732
|
|
[Token(Token = "0x40006C4")]
|
|
UNITY_METAL_SHADOWS_USE_POINT_FILTERING,
|
|
// Token: 0x040006C5 RID: 1733
|
|
[Token(Token = "0x40006C5")]
|
|
UNITY_NO_CUBEMAP_ARRAY,
|
|
// Token: 0x040006C6 RID: 1734
|
|
[Token(Token = "0x40006C6")]
|
|
UNITY_NO_SCREENSPACE_SHADOWS,
|
|
// Token: 0x040006C7 RID: 1735
|
|
[Token(Token = "0x40006C7")]
|
|
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS,
|
|
// Token: 0x040006C8 RID: 1736
|
|
[Token(Token = "0x40006C8")]
|
|
UNITY_PBS_USE_BRDF1,
|
|
// Token: 0x040006C9 RID: 1737
|
|
[Token(Token = "0x40006C9")]
|
|
UNITY_PBS_USE_BRDF2,
|
|
// Token: 0x040006CA RID: 1738
|
|
[Token(Token = "0x40006CA")]
|
|
UNITY_PBS_USE_BRDF3,
|
|
// Token: 0x040006CB RID: 1739
|
|
[Token(Token = "0x40006CB")]
|
|
UNITY_NO_FULL_STANDARD_SHADER,
|
|
// Token: 0x040006CC RID: 1740
|
|
[Token(Token = "0x40006CC")]
|
|
UNITY_SPECCUBE_BOX_PROJECTION,
|
|
// Token: 0x040006CD RID: 1741
|
|
[Token(Token = "0x40006CD")]
|
|
UNITY_SPECCUBE_BLENDING,
|
|
// Token: 0x040006CE RID: 1742
|
|
[Token(Token = "0x40006CE")]
|
|
UNITY_ENABLE_DETAIL_NORMALMAP,
|
|
// Token: 0x040006CF RID: 1743
|
|
[Token(Token = "0x40006CF")]
|
|
SHADER_API_MOBILE,
|
|
// Token: 0x040006D0 RID: 1744
|
|
[Token(Token = "0x40006D0")]
|
|
SHADER_API_DESKTOP,
|
|
// Token: 0x040006D1 RID: 1745
|
|
[Token(Token = "0x40006D1")]
|
|
UNITY_HARDWARE_TIER1,
|
|
// Token: 0x040006D2 RID: 1746
|
|
[Token(Token = "0x40006D2")]
|
|
UNITY_HARDWARE_TIER2,
|
|
// Token: 0x040006D3 RID: 1747
|
|
[Token(Token = "0x40006D3")]
|
|
UNITY_HARDWARE_TIER3,
|
|
// Token: 0x040006D4 RID: 1748
|
|
[Token(Token = "0x40006D4")]
|
|
UNITY_COLORSPACE_GAMMA,
|
|
// Token: 0x040006D5 RID: 1749
|
|
[Token(Token = "0x40006D5")]
|
|
UNITY_LIGHT_PROBE_PROXY_VOLUME,
|
|
// Token: 0x040006D6 RID: 1750
|
|
[Token(Token = "0x40006D6")]
|
|
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS,
|
|
// Token: 0x040006D7 RID: 1751
|
|
[Token(Token = "0x40006D7")]
|
|
UNITY_LIGHTMAP_DLDR_ENCODING,
|
|
// Token: 0x040006D8 RID: 1752
|
|
[Token(Token = "0x40006D8")]
|
|
UNITY_LIGHTMAP_RGBM_ENCODING,
|
|
// Token: 0x040006D9 RID: 1753
|
|
[Token(Token = "0x40006D9")]
|
|
UNITY_LIGHTMAP_FULL_HDR
|
|
}
|
|
}
|