87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200023A RID: 570
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[Token(Token = "0x200023A")]
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public enum CameraEvent
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{
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// Token: 0x04000636 RID: 1590
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[Token(Token = "0x4000636")]
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BeforeDepthTexture,
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// Token: 0x04000637 RID: 1591
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[Token(Token = "0x4000637")]
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AfterDepthTexture,
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// Token: 0x04000638 RID: 1592
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[Token(Token = "0x4000638")]
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BeforeDepthNormalsTexture,
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// Token: 0x04000639 RID: 1593
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[Token(Token = "0x4000639")]
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AfterDepthNormalsTexture,
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// Token: 0x0400063A RID: 1594
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[Token(Token = "0x400063A")]
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BeforeGBuffer,
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// Token: 0x0400063B RID: 1595
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[Token(Token = "0x400063B")]
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AfterGBuffer,
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// Token: 0x0400063C RID: 1596
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[Token(Token = "0x400063C")]
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BeforeLighting,
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// Token: 0x0400063D RID: 1597
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[Token(Token = "0x400063D")]
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AfterLighting,
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// Token: 0x0400063E RID: 1598
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[Token(Token = "0x400063E")]
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BeforeFinalPass,
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// Token: 0x0400063F RID: 1599
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[Token(Token = "0x400063F")]
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AfterFinalPass,
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// Token: 0x04000640 RID: 1600
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[Token(Token = "0x4000640")]
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BeforeForwardOpaque,
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// Token: 0x04000641 RID: 1601
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[Token(Token = "0x4000641")]
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AfterForwardOpaque,
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// Token: 0x04000642 RID: 1602
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[Token(Token = "0x4000642")]
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BeforeImageEffectsOpaque,
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// Token: 0x04000643 RID: 1603
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[Token(Token = "0x4000643")]
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AfterImageEffectsOpaque,
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// Token: 0x04000644 RID: 1604
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[Token(Token = "0x4000644")]
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BeforeSkybox,
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// Token: 0x04000645 RID: 1605
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[Token(Token = "0x4000645")]
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AfterSkybox,
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// Token: 0x04000646 RID: 1606
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[Token(Token = "0x4000646")]
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BeforeForwardAlpha,
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// Token: 0x04000647 RID: 1607
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[Token(Token = "0x4000647")]
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AfterForwardAlpha,
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// Token: 0x04000648 RID: 1608
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[Token(Token = "0x4000648")]
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BeforeImageEffects,
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// Token: 0x04000649 RID: 1609
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[Token(Token = "0x4000649")]
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AfterImageEffects,
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// Token: 0x0400064A RID: 1610
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[Token(Token = "0x400064A")]
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AfterEverything,
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// Token: 0x0400064B RID: 1611
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[Token(Token = "0x400064B")]
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BeforeReflections,
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// Token: 0x0400064C RID: 1612
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[Token(Token = "0x400064C")]
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AfterReflections,
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// Token: 0x0400064D RID: 1613
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[Token(Token = "0x400064D")]
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BeforeHaloAndLensFlares,
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// Token: 0x0400064E RID: 1614
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[Token(Token = "0x400064E")]
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AfterHaloAndLensFlares
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}
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}
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