Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/VisibleLight.cs
T
2026-04-10 22:50:51 +02:00

155 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000283 RID: 643
[Token(Token = "0x2000283")]
[UsedByNativeCode]
public struct VisibleLight : IEquatable<VisibleLight>
{
// Token: 0x17000324 RID: 804
// (get) Token: 0x06001039 RID: 4153 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000324")]
public Light light
{
[Token(Token = "0x6001039")]
[Address(RVA = "0x2CD11F0", Offset = "0x2CCFFF0", VA = "0x182CD11F0")]
get
{
return null;
}
}
// Token: 0x17000325 RID: 805
// (get) Token: 0x0600103A RID: 4154 RVA: 0x0000A4E8 File Offset: 0x000086E8
[Token(Token = "0x17000325")]
public LightType lightType
{
[Token(Token = "0x600103A")]
[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")]
get
{
return LightType.Spot;
}
}
// Token: 0x17000326 RID: 806
// (get) Token: 0x0600103B RID: 4155 RVA: 0x0000A500 File Offset: 0x00008700
[Token(Token = "0x17000326")]
public Color finalColor
{
[Token(Token = "0x600103B")]
[Address(RVA = "0x2CD11E0", Offset = "0x2CCFFE0", VA = "0x182CD11E0")]
get
{
return default(Color);
}
}
// Token: 0x17000327 RID: 807
// (get) Token: 0x0600103C RID: 4156 RVA: 0x0000A518 File Offset: 0x00008718
[Token(Token = "0x17000327")]
public Matrix4x4 localToWorldMatrix
{
[Token(Token = "0x600103C")]
[Address(RVA = "0x2CD1270", Offset = "0x2CD0070", VA = "0x182CD1270")]
get
{
return default(Matrix4x4);
}
}
// Token: 0x17000328 RID: 808
// (get) Token: 0x0600103D RID: 4157 RVA: 0x0000A530 File Offset: 0x00008730
[Token(Token = "0x17000328")]
public float range
{
[Token(Token = "0x600103D")]
[Address(RVA = "0x2CD12A0", Offset = "0x2CD00A0", VA = "0x182CD12A0")]
get
{
return 0f;
}
}
// Token: 0x17000329 RID: 809
// (get) Token: 0x0600103E RID: 4158 RVA: 0x0000A548 File Offset: 0x00008748
[Token(Token = "0x17000329")]
public float spotAngle
{
[Token(Token = "0x600103E")]
[Address(RVA = "0x2CD12B0", Offset = "0x2CD00B0", VA = "0x182CD12B0")]
get
{
return 0f;
}
}
// Token: 0x0600103F RID: 4159 RVA: 0x0000A560 File Offset: 0x00008760
[Token(Token = "0x600103F")]
[Address(RVA = "0x2CD0E90", Offset = "0x2CCFC90", VA = "0x182CD0E90", Slot = "4")]
public bool Equals(VisibleLight other)
{
return default(bool);
}
// Token: 0x06001040 RID: 4160 RVA: 0x0000A578 File Offset: 0x00008778
[Token(Token = "0x6001040")]
[Address(RVA = "0x2CD1050", Offset = "0x2CCFE50", VA = "0x182CD1050", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06001041 RID: 4161 RVA: 0x0000A590 File Offset: 0x00008790
[Token(Token = "0x6001041")]
[Address(RVA = "0x2CD1140", Offset = "0x2CCFF40", VA = "0x182CD1140", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000826 RID: 2086
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000826")]
private LightType m_LightType;
// Token: 0x04000827 RID: 2087
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000827")]
private Color m_FinalColor;
// Token: 0x04000828 RID: 2088
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000828")]
private Rect m_ScreenRect;
// Token: 0x04000829 RID: 2089
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000829")]
private Matrix4x4 m_LocalToWorldMatrix;
// Token: 0x0400082A RID: 2090
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400082A")]
private float m_Range;
// Token: 0x0400082B RID: 2091
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400082B")]
private float m_SpotAngle;
// Token: 0x0400082C RID: 2092
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400082C")]
private int m_InstanceId;
// Token: 0x0400082D RID: 2093
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400082D")]
private VisibleLightFlags m_Flags;
}
}