Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/ResourceRequest.cs
T
2026-04-10 22:50:51 +02:00

45 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000EE RID: 238
[Token(Token = "0x20000EE")]
[RequiredByNativeCode]
[StructLayout(0)]
public class ResourceRequest : AsyncOperation
{
// Token: 0x170001FB RID: 507
// (get) Token: 0x060009DF RID: 2527 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170001FB")]
public Object asset
{
[Token(Token = "0x60009DF")]
[Address(RVA = "0x2CC19E0", Offset = "0x2CC07E0", VA = "0x182CC19E0")]
get
{
return null;
}
}
// Token: 0x060009E0 RID: 2528 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009E0")]
[Address(RVA = "0x716AB0", Offset = "0x7158B0", VA = "0x180716AB0")]
public ResourceRequest()
{
}
// Token: 0x04000443 RID: 1091
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000443")]
internal string m_Path;
// Token: 0x04000444 RID: 1092
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000444")]
internal Type m_Type;
}
}