26 lines
662 B
C#
26 lines
662 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Serialization
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{
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// Token: 0x0200018F RID: 399
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[Token(Token = "0x200018F")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Field)]
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public class FormerlySerializedAsAttribute : Attribute
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{
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// Token: 0x06000DE8 RID: 3560 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000DE8")]
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[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
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public FormerlySerializedAsAttribute(string oldName)
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{
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}
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// Token: 0x0400056F RID: 1391
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400056F")]
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private string m_oldName;
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}
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}
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