Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/SpritePackingRotation.cs
T
2026-04-10 22:50:51 +02:00

27 lines
554 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000146 RID: 326
[Token(Token = "0x2000146")]
public enum SpritePackingRotation
{
// Token: 0x040004E7 RID: 1255
[Token(Token = "0x40004E7")]
None,
// Token: 0x040004E8 RID: 1256
[Token(Token = "0x40004E8")]
FlipHorizontal,
// Token: 0x040004E9 RID: 1257
[Token(Token = "0x40004E9")]
FlipVertical,
// Token: 0x040004EA RID: 1258
[Token(Token = "0x40004EA")]
Rotate180,
// Token: 0x040004EB RID: 1259
[Token(Token = "0x40004EB")]
Any = 15
}
}