27 lines
554 B
C#
27 lines
554 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000146 RID: 326
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[Token(Token = "0x2000146")]
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public enum SpritePackingRotation
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{
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// Token: 0x040004E7 RID: 1255
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[Token(Token = "0x40004E7")]
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None,
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// Token: 0x040004E8 RID: 1256
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[Token(Token = "0x40004E8")]
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FlipHorizontal,
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// Token: 0x040004E9 RID: 1257
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[Token(Token = "0x40004E9")]
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FlipVertical,
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// Token: 0x040004EA RID: 1258
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[Token(Token = "0x40004EA")]
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Rotate180,
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// Token: 0x040004EB RID: 1259
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[Token(Token = "0x40004EB")]
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Any = 15
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}
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}
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