Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/TextAreaAttribute.cs
T
2026-04-10 22:50:51 +02:00

36 lines
949 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000E9 RID: 233
[Token(Token = "0x20000E9")]
[AttributeUsage(AttributeTargets.Field)]
public sealed class TextAreaAttribute : PropertyAttribute
{
// Token: 0x060009C5 RID: 2501 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009C5")]
[Address(RVA = "0x300CCE0", Offset = "0x300BAE0", VA = "0x18300CCE0")]
public TextAreaAttribute()
{
}
// Token: 0x060009C6 RID: 2502 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009C6")]
[Address(RVA = "0x300CD10", Offset = "0x300BB10", VA = "0x18300CD10")]
public TextAreaAttribute(int minLines, int maxLines)
{
}
// Token: 0x0400043A RID: 1082
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400043A")]
public readonly int minLines;
// Token: 0x0400043B RID: 1083
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400043B")]
public readonly int maxLines;
}
}