Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/TextAsset.cs
T
2026-04-10 22:50:51 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000116 RID: 278
[Token(Token = "0x2000116")]
[NativeHeader("Runtime/Scripting/TextAsset.h")]
public class TextAsset : Object
{
// Token: 0x1700021A RID: 538
// (get) Token: 0x06000ACE RID: 2766 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700021A")]
public string text
{
[Token(Token = "0x6000ACE")]
[Address(RVA = "0x300CD50", Offset = "0x300BB50", VA = "0x18300CD50")]
get
{
return null;
}
}
// Token: 0x1700021B RID: 539
// (get) Token: 0x06000ACF RID: 2767 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700021B")]
public byte[] bytes
{
[Token(Token = "0x6000ACF")]
[Address(RVA = "0x300CD90", Offset = "0x300BB90", VA = "0x18300CD90")]
get
{
return null;
}
}
// Token: 0x06000AD0 RID: 2768 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000AD0")]
[Address(RVA = "0x300CD50", Offset = "0x300BB50", VA = "0x18300CD50", Slot = "3")]
public override string ToString()
{
return null;
}
}
}