23 lines
474 B
C#
23 lines
474 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngineInternal
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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public struct MathfInternal
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{
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// Token: 0x04000001 RID: 1
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[Token(Token = "0x4000001")]
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public static float FloatMinNormal;
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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public static float FloatMinDenormal;
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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public static bool IsFlushToZeroEnabled;
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}
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}
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