45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000023 RID: 35
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[Token(Token = "0x2000023")]
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internal class ScrollViewState
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{
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// Token: 0x060001F7 RID: 503 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60001F7")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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[RequiredByNativeCode]
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public ScrollViewState()
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{
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}
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// Token: 0x040000E3 RID: 227
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000E3")]
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public Rect position;
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// Token: 0x040000E4 RID: 228
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000E4")]
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public Rect visibleRect;
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// Token: 0x040000E5 RID: 229
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40000E5")]
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public Rect viewRect;
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// Token: 0x040000E6 RID: 230
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40000E6")]
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public Vector2 scrollPosition;
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// Token: 0x040000E7 RID: 231
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40000E7")]
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public bool apply;
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}
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}
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