73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[NativeHeader("Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.h")]
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public static class ImageConversion
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x751240", Offset = "0x750040", VA = "0x180751240")]
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[NativeMethod]
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public static byte[] EncodeToPNG(this Texture2D tex)
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{
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return null;
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x751200", Offset = "0x750000", VA = "0x180751200")]
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[NativeMethod]
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public static byte[] EncodeToJPG(this Texture2D tex, int quality)
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{
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return null;
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x7511C0", Offset = "0x74FFC0", VA = "0x1807511C0")]
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public static byte[] EncodeToJPG(this Texture2D tex)
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{
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return null;
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x751140", Offset = "0x74FF40", VA = "0x180751140")]
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[NativeMethod]
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public static byte[] EncodeToEXR(this Texture2D tex, Texture2D.EXRFlags flags)
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{
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return null;
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x751180", Offset = "0x74FF80", VA = "0x180751180")]
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public static byte[] EncodeToEXR(this Texture2D tex)
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{
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return null;
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}
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// Token: 0x06000006 RID: 6 RVA: 0x00002054 File Offset: 0x00000254
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x7512D0", Offset = "0x7500D0", VA = "0x1807512D0")]
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[NativeMethod]
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public static bool LoadImage([NotNull] this Texture2D tex, byte[] data, bool markNonReadable)
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{
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return default(bool);
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}
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// Token: 0x06000007 RID: 7 RVA: 0x0000206C File Offset: 0x0000026C
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x751280", Offset = "0x750080", VA = "0x180751280")]
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public static bool LoadImage(this Texture2D tex, byte[] data)
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{
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return default(bool);
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}
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}
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}
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