Files
Aug2021-Cpp2IL-Dump/UnityEngine.ParticleSystemModule/UnityEngine/ParticlePhysicsExtensions.cs
T
2026-04-10 22:50:51 +02:00

20 lines
532 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
public static class ParticlePhysicsExtensions
{
// Token: 0x06000099 RID: 153 RVA: 0x00002508 File Offset: 0x00000708
[Token(Token = "0x6000099")]
[Address(RVA = "0x731280", Offset = "0x730080", VA = "0x180731280")]
public static int GetCollisionEvents(this ParticleSystem ps, GameObject go, List<ParticleCollisionEvent> collisionEvents)
{
return 0;
}
}
}