Files
Aug2021-Cpp2IL-Dump/UnityEngine.ParticleSystemModule/UnityEngine/ParticleSystemExtensionsImpl.cs
T
2026-04-10 22:50:51 +02:00

22 lines
602 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000014 RID: 20
[Token(Token = "0x2000014")]
internal class ParticleSystemExtensionsImpl
{
// Token: 0x0600009F RID: 159 RVA: 0x00002568 File Offset: 0x00000768
[Token(Token = "0x600009F")]
[Address(RVA = "0x731280", Offset = "0x730080", VA = "0x180731280")]
[FreeFunction]
internal static int GetCollisionEvents([NotNull] ParticleSystem ps, [NotNull] GameObject go, [NotNull] List<ParticleCollisionEvent> collisionEvents)
{
return 0;
}
}
}