Files
Aug2021-Cpp2IL-Dump/UnityEngine.Physics2DModule/UnityEngine/ContactPoint2D.cs
T
2026-04-10 22:50:51 +02:00

82 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
[RequiredByNativeCode]
[NativeClass("ScriptingContactPoint2D", "struct ScriptingContactPoint2D;")]
[NativeHeader("Modules/Physics2D/Public/PhysicsScripting2D.h")]
public struct ContactPoint2D
{
// Token: 0x0400001E RID: 30
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001E")]
[NativeName("point")]
private Vector2 m_Point;
// Token: 0x0400001F RID: 31
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001F")]
[NativeName("normal")]
private Vector2 m_Normal;
// Token: 0x04000020 RID: 32
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000020")]
[NativeName("relativeVelocity")]
private Vector2 m_RelativeVelocity;
// Token: 0x04000021 RID: 33
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000021")]
[NativeName("separation")]
private float m_Separation;
// Token: 0x04000022 RID: 34
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000022")]
[NativeName("normalImpulse")]
private float m_NormalImpulse;
// Token: 0x04000023 RID: 35
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000023")]
[NativeName("tangentImpulse")]
private float m_TangentImpulse;
// Token: 0x04000024 RID: 36
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000024")]
[NativeName("collider")]
private int m_Collider;
// Token: 0x04000025 RID: 37
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000025")]
[NativeName("otherCollider")]
private int m_OtherCollider;
// Token: 0x04000026 RID: 38
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000026")]
[NativeName("rigidbody")]
private int m_Rigidbody;
// Token: 0x04000027 RID: 39
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000027")]
[NativeName("otherRigidbody")]
private int m_OtherRigidbody;
// Token: 0x04000028 RID: 40
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000028")]
[NativeName("enabled")]
private int m_Enabled;
}
}