Files
Aug2021-Cpp2IL-Dump/UnityEngine.PhysicsModule/UnityEngine/CharacterJoint.cs
T
2026-04-10 22:50:51 +02:00

15 lines
289 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001E RID: 30
[Token(Token = "0x200001E")]
[NativeClass("Unity::CharacterJoint")]
[NativeHeader("Modules/Physics/CharacterJoint.h")]
public class CharacterJoint : Joint
{
}
}