34 lines
956 B
C#
34 lines
956 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x02000015 RID: 21
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[Token(Token = "0x2000015")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Method)]
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internal class FreeFunctionAttribute : NativeMethodAttribute
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{
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// Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600002E")]
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[Address(RVA = "0x745B40", Offset = "0x744940", VA = "0x180745B40")]
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public FreeFunctionAttribute()
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{
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}
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// Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600002F")]
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[Address(RVA = "0x745AF0", Offset = "0x7448F0", VA = "0x180745AF0")]
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public FreeFunctionAttribute(string name)
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{
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}
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// Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000030")]
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[Address(RVA = "0x745B10", Offset = "0x744910", VA = "0x180745B10")]
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public FreeFunctionAttribute(string name, bool isThreadSafe)
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{
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}
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}
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}
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