Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/FreeFunctionAttribute.cs
T
2026-04-10 22:50:51 +02:00

34 lines
956 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x02000015 RID: 21
[Token(Token = "0x2000015")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Method)]
internal class FreeFunctionAttribute : NativeMethodAttribute
{
// Token: 0x0600002E RID: 46 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002E")]
[Address(RVA = "0x745B40", Offset = "0x744940", VA = "0x180745B40")]
public FreeFunctionAttribute()
{
}
// Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002F")]
[Address(RVA = "0x745AF0", Offset = "0x7448F0", VA = "0x180745AF0")]
public FreeFunctionAttribute(string name)
{
}
// Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000030")]
[Address(RVA = "0x745B10", Offset = "0x744910", VA = "0x180745B10")]
public FreeFunctionAttribute(string name, bool isThreadSafe)
{
}
}
}