Files
Aug2021-Cpp2IL-Dump/UnityEngine.TextCoreModule/UnityEngine/TextCore/LowLevel/GlyphMarshallingStruct.cs
T
2026-04-10 22:50:51 +02:00

38 lines
850 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.TextCore.LowLevel
{
// Token: 0x02000010 RID: 16
[Token(Token = "0x2000010")]
[UsedByNativeCode]
internal struct GlyphMarshallingStruct
{
// Token: 0x04000065 RID: 101
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000065")]
public uint index;
// Token: 0x04000066 RID: 102
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000066")]
public GlyphMetrics metrics;
// Token: 0x04000067 RID: 103
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000067")]
public GlyphRect glyphRect;
// Token: 0x04000068 RID: 104
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000068")]
public float scale;
// Token: 0x04000069 RID: 105
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000069")]
public int atlasIndex;
}
}