23 lines
450 B
C#
23 lines
450 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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[UsedByNativeCode]
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public struct UICharInfo
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{
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// Token: 0x04000043 RID: 67
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000043")]
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public Vector2 cursorPos;
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// Token: 0x04000044 RID: 68
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000044")]
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public float charWidth;
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}
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}
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