30 lines
663 B
C#
30 lines
663 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[RequiredByNativeCode]
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[NativeType]
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public struct TileAnimationData
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{
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// Token: 0x04000019 RID: 25
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000019")]
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private Sprite[] m_AnimatedSprites;
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// Token: 0x0400001A RID: 26
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400001A")]
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private float m_AnimationSpeed;
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// Token: 0x0400001B RID: 27
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x400001B")]
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private float m_AnimationStartTime;
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}
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}
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