117 lines
2.7 KiB
C#
117 lines
2.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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[NativeType]
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[RequiredByNativeCode]
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public struct TileData
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{
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// Token: 0x17000007 RID: 7
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// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000007")]
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public Sprite sprite
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{
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x461A30", Offset = "0x460830", VA = "0x180461A30")]
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set
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{
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}
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}
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// Token: 0x17000008 RID: 8
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// (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000008")]
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public Color color
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{
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[Token(Token = "0x600001F")]
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[Address(RVA = "0x74DAF0", Offset = "0x74C8F0", VA = "0x18074DAF0")]
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set
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{
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}
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}
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// Token: 0x17000009 RID: 9
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// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000009")]
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public Matrix4x4 transform
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{
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[Token(Token = "0x6000020")]
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[Address(RVA = "0x74DB00", Offset = "0x74C900", VA = "0x18074DB00")]
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set
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{
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}
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}
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// Token: 0x1700000A RID: 10
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// (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700000A")]
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public GameObject gameObject
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{
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[Token(Token = "0x6000021")]
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[Address(RVA = "0x466B90", Offset = "0x465990", VA = "0x180466B90")]
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set
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{
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}
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}
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// Token: 0x1700000B RID: 11
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// (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700000B")]
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public TileFlags flags
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{
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[Token(Token = "0x6000022")]
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[Address(RVA = "0x731D70", Offset = "0x730B70", VA = "0x180731D70")]
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set
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{
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}
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}
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// Token: 0x1700000C RID: 12
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// (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700000C")]
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public Tile.ColliderType colliderType
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{
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[Token(Token = "0x6000023")]
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[Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")]
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set
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{
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}
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}
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// Token: 0x04000013 RID: 19
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000013")]
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private Sprite m_Sprite;
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// Token: 0x04000014 RID: 20
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000014")]
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private Color m_Color;
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// Token: 0x04000015 RID: 21
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000015")]
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private Matrix4x4 m_Transform;
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// Token: 0x04000016 RID: 22
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000016")]
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private GameObject m_GameObject;
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// Token: 0x04000017 RID: 23
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000017")]
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private TileFlags m_Flags;
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// Token: 0x04000018 RID: 24
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4000018")]
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private Tile.ColliderType m_ColliderType;
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}
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}
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