Files
Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine.UIElementsModule.csproj
T
2026-04-10 22:50:51 +02:00

216 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6964D65D-0CBB-4C42-A997-2E6589744D93}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.UIElementsModule</RootNamespace>
<AssemblyName>UnityEngine.UIElementsModule</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEngine\UIElements\BaseVisualElementPanel.cs" />
<Compile Include="UnityEngine\UIElements\BlurEvent.cs" />
<Compile Include="UnityEngine\UIElements\CallbackEventHandler.cs" />
<Compile Include="UnityEngine\UIElements\CallbackPhase.cs" />
<Compile Include="UnityEngine\UIElements\CommandEventBase.cs" />
<Compile Include="UnityEngine\UIElements\CommandEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\ComputedStyle.cs" />
<Compile Include="UnityEngine\UIElements\ContextClickEvent.cs" />
<Compile Include="UnityEngine\UIElements\ContextType.cs" />
<Compile Include="UnityEngine\UIElements\DefaultDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\DispatchMode.cs" />
<Compile Include="UnityEngine\UIElements\DisplayStyle.cs" />
<Compile Include="UnityEngine\UIElements\DragAndDropEventBase.cs" />
<Compile Include="UnityEngine\UIElements\DragEnterEvent.cs" />
<Compile Include="UnityEngine\UIElements\DragExitedEvent.cs" />
<Compile Include="UnityEngine\UIElements\DragLeaveEvent.cs" />
<Compile Include="UnityEngine\UIElements\DragPerformEvent.cs" />
<Compile Include="UnityEngine\UIElements\DragUpdatedEvent.cs" />
<Compile Include="UnityEngine\UIElements\ElementUnderPointer.cs" />
<Compile Include="UnityEngine\UIElements\EventBase.2.cs" />
<Compile Include="UnityEngine\UIElements\EventBase.cs" />
<Compile Include="UnityEngine\UIElements\EventCallbackFunctorBase.cs" />
<Compile Include="UnityEngine\UIElements\EventCallbackList.cs" />
<Compile Include="UnityEngine\UIElements\EventCallbackListPool.cs" />
<Compile Include="UnityEngine\UIElements\EventCallbackRegistry.cs" />
<Compile Include="UnityEngine\UIElements\EventDebugger.cs" />
<Compile Include="UnityEngine\UIElements\EventDebuggerLogExecuteDefaultAction.cs" />
<Compile Include="UnityEngine\UIElements\EventDebuggerLogIMGUICall.cs" />
<Compile Include="UnityEngine\UIElements\EventDispatcher.cs" />
<Compile Include="UnityEngine\UIElements\EventDispatcherGate.cs" />
<Compile Include="UnityEngine\UIElements\EventDispatchUtilities.cs" />
<Compile Include="UnityEngine\UIElements\ExecuteCommandEvent.cs" />
<Compile Include="UnityEngine\UIElements\Focusable.cs" />
<Compile Include="UnityEngine\UIElements\FocusChangeDirection.cs" />
<Compile Include="UnityEngine\UIElements\FocusController.cs" />
<Compile Include="UnityEngine\UIElements\FocusEvent.cs" />
<Compile Include="UnityEngine\UIElements\FocusEventBase.cs" />
<Compile Include="UnityEngine\UIElements\FocusInEvent.cs" />
<Compile Include="UnityEngine\UIElements\FocusOutEvent.cs" />
<Compile Include="UnityEngine\UIElements\ICommandEvent.cs" />
<Compile Include="UnityEngine\UIElements\IEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\IEventHandler.cs" />
<Compile Include="UnityEngine\UIElements\IFocusRing.cs" />
<Compile Include="UnityEngine\UIElements\IKeyboardEvent.cs" />
<Compile Include="UnityEngine\UIElements\IMGUIContainer.cs" />
<Compile Include="UnityEngine\UIElements\IMGUIEvent.cs" />
<Compile Include="UnityEngine\UIElements\IMGUIEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\IMouseEvent.cs" />
<Compile Include="UnityEngine\UIElements\IMouseEventInternal.cs" />
<Compile Include="UnityEngine\UIElements\IPanel.cs" />
<Compile Include="UnityEngine\UIElements\IPointerEvent.cs" />
<Compile Include="UnityEngine\UIElements\IPointerEventInternal.cs" />
<Compile Include="UnityEngine\UIElements\IResolvedStyle.cs" />
<Compile Include="UnityEngine\UIElements\IStyleValue.cs" />
<Compile Include="UnityEngine\UIElements\ITransform.cs" />
<Compile Include="UnityEngine\UIElements\IVisualTreeUpdater.cs" />
<Compile Include="UnityEngine\UIElements\KeyboardEventBase.cs" />
<Compile Include="UnityEngine\UIElements\KeyboardEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\KeyDownEvent.cs" />
<Compile Include="UnityEngine\UIElements\KeyUpEvent.cs" />
<Compile Include="UnityEngine\UIElements\Length.cs" />
<Compile Include="UnityEngine\UIElements\LengthUnit.cs" />
<Compile Include="UnityEngine\UIElements\MouseCaptureController.cs" />
<Compile Include="UnityEngine\UIElements\MouseCaptureDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\MouseCaptureEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseCaptureEventBase.cs" />
<Compile Include="UnityEngine\UIElements\MouseCaptureOutEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseDownEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseEnterEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseEnterWindowEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseEventBase.cs" />
<Compile Include="UnityEngine\UIElements\MouseEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\MouseEventsHelper.cs" />
<Compile Include="UnityEngine\UIElements\MouseLeaveEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseLeaveWindowEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseMoveEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseOutEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseOverEvent.cs" />
<Compile Include="UnityEngine\UIElements\MouseUpEvent.cs" />
<Compile Include="UnityEngine\UIElements\ObjectPool.cs" />
<Compile Include="UnityEngine\UIElements\Overflow.cs" />
<Compile Include="UnityEngine\UIElements\Panel.cs" />
<Compile Include="UnityEngine\UIElements\PickingMode.cs" />
<Compile Include="UnityEngine\UIElements\PointerCancelEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerCaptureDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\PointerCaptureEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerCaptureEventBase.cs" />
<Compile Include="UnityEngine\UIElements\PointerCaptureHelper.cs" />
<Compile Include="UnityEngine\UIElements\PointerCaptureOutEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerDeviceState.cs" />
<Compile Include="UnityEngine\UIElements\PointerDispatchState.cs" />
<Compile Include="UnityEngine\UIElements\PointerDownEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerEnterEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerEventBase.cs" />
<Compile Include="UnityEngine\UIElements\PointerEventDispatchingStrategy.cs" />
<Compile Include="UnityEngine\UIElements\PointerEventsHelper.cs" />
<Compile Include="UnityEngine\UIElements\PointerId.cs" />
<Compile Include="UnityEngine\UIElements\PointerLeaveEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerMoveEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerOutEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerOverEvent.cs" />
<Compile Include="UnityEngine\UIElements\PointerType.cs" />
<Compile Include="UnityEngine\UIElements\PointerUpEvent.cs" />
<Compile Include="UnityEngine\UIElements\PropagationPaths.cs" />
<Compile Include="UnityEngine\UIElements\PropagationPhase.cs" />
<Compile Include="UnityEngine\UIElements\PseudoStates.cs" />
<Compile Include="UnityEngine\UIElements\RepaintData.cs" />
<Compile Include="UnityEngine\UIElements\RuntimePanel.cs" />
<Compile Include="UnityEngine\UIElements\StyleColor.cs" />
<Compile Include="UnityEngine\UIElements\StyleEnum.cs" />
<Compile Include="UnityEngine\UIElements\StyleFloat.cs" />
<Compile Include="UnityEngine\UIElements\StyleFont.cs" />
<Compile Include="UnityEngine\UIElements\StyleInt.cs" />
<Compile Include="UnityEngine\UIElements\StyleKeyword.cs" />
<Compile Include="UnityEngine\UIElements\StyleLength.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\InheritedStylesData.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\StylePropertyID.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\StyleSheetCache.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\StyleValue.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\StyleValuePropertyReader.cs" />
<Compile Include="UnityEngine\UIElements\StyleSheets\VisualElementStylesData.cs" />
<Compile Include="UnityEngine\UIElements\StyleValueExtensions.cs" />
<Compile Include="UnityEngine\UIElements\UIElementsRuntimeUtility.cs" />
<Compile Include="UnityEngine\UIElements\UIElementsUtility.cs" />
<Compile Include="UnityEngine\UIElements\UIR\Utility.cs" />
<Compile Include="UnityEngine\UIElements\ValidateCommandEvent.cs" />
<Compile Include="UnityEngine\UIElements\VersionChangeType.cs" />
<Compile Include="UnityEngine\UIElements\Visibility.cs" />
<Compile Include="UnityEngine\UIElements\VisualElement.cs" />
<Compile Include="UnityEngine\UIElements\VisualElementExtensions.cs" />
<Compile Include="UnityEngine\UIElements\VisualElementFocusChangeDirection.cs" />
<Compile Include="UnityEngine\UIElements\VisualElementListPool.cs" />
<Compile Include="UnityEngine\UIElements\VisualTreeUpdatePhase.cs" />
<Compile Include="UnityEngine\UIElements\VisualTreeUpdater.cs" />
<Compile Include="UnityEngine\UIElements\WheelEvent.cs" />
<Compile Include="UnityEngine\Yoga\BaselineFunction.cs" />
<Compile Include="UnityEngine\Yoga\MeasureFunction.cs" />
<Compile Include="UnityEngine\Yoga\Native.cs" />
<Compile Include="UnityEngine\Yoga\YogaMeasureMode.cs" />
<Compile Include="UnityEngine\Yoga\YogaNode.cs" />
<Compile Include="UnityEngine\Yoga\YogaSize.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\System\System.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d60}</Project>
<Name>System</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.IMGUIModule\UnityEngine.IMGUIModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d82}</Project>
<Name>UnityEngine.IMGUIModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d8a}</Project>
<Name>UnityEngine.SharedInternalsModule</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.TextRenderingModule\UnityEngine.TextRenderingModule.csproj">
<Project>{6964d65d-0cbb-4c42-a997-2e6589744d90}</Project>
<Name>UnityEngine.TextRenderingModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>