Files
Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PropagationPhase.cs
T
2026-04-10 22:50:51 +02:00

30 lines
647 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x2000053")]
public enum PropagationPhase
{
// Token: 0x040000F7 RID: 247
[Token(Token = "0x40000F7")]
None,
// Token: 0x040000F8 RID: 248
[Token(Token = "0x40000F8")]
TrickleDown,
// Token: 0x040000F9 RID: 249
[Token(Token = "0x40000F9")]
AtTarget,
// Token: 0x040000FA RID: 250
[Token(Token = "0x40000FA")]
DefaultActionAtTarget = 5,
// Token: 0x040000FB RID: 251
[Token(Token = "0x40000FB")]
BubbleUp = 3,
// Token: 0x040000FC RID: 252
[Token(Token = "0x40000FC")]
DefaultAction
}
}