scripts
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using System;
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using UnityEngine;
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// Token: 0x02000ADB RID: 2779
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public class CameraGradientSphere : MonoBehaviour
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{
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// Token: 0x06015740 RID: 87872 RVA: 0x005F82E0 File Offset: 0x005F64E0
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private void LHMGNEDHIHI()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015741 RID: 87873 RVA: 0x005F82F8 File Offset: 0x005F64F8
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private void MDGPLNDHKCI()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015742 RID: 87874 RVA: 0x005F8310 File Offset: 0x005F6510
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private void IGDMCDLELON()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015743 RID: 87875 RVA: 0x005F8328 File Offset: 0x005F6528
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private void GOKDBMNMJFM()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015744 RID: 87876 RVA: 0x005F8340 File Offset: 0x005F6540
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private void Update()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015745 RID: 87877 RVA: 0x005F8358 File Offset: 0x005F6558
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private void PBCNFAEFEEO()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015746 RID: 87878 RVA: 0x005F8370 File Offset: 0x005F6570
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private void AHHEENEFAPI()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015747 RID: 87879 RVA: 0x005F8388 File Offset: 0x005F6588
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private void IOGPMJADEIB()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015748 RID: 87880 RVA: 0x005F83A0 File Offset: 0x005F65A0
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private void OBFADPEEBLG()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x06015749 RID: 87881 RVA: 0x005F83B8 File Offset: 0x005F65B8
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private void PLKHINPPGPK()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x0601574A RID: 87882 RVA: 0x005F83D0 File Offset: 0x005F65D0
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private void JGFOPLONGBH()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x0601574B RID: 87883 RVA: 0x005F83E8 File Offset: 0x005F65E8
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private void MJGFPAHIHGG()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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// Token: 0x0601574C RID: 87884 RVA: 0x005F8400 File Offset: 0x005F6600
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private void ENGNDJADBDF()
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{
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base.transform.rotation = Quaternion.LookRotation(Vector3.up);
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}
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}
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