scripts
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@@ -0,0 +1,12 @@
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using System;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x0200115B RID: 4443
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public class StaticBatch : MonoBehaviour
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{
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// Token: 0x04005FDF RID: 24543
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public Component[] SourceObjects;
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}
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}
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x0200115C RID: 4444
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public class StaticBatchManager : MonoBehaviour
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{
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// Token: 0x04005FE0 RID: 24544
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public float SpacePartitionCubeSize = 10f;
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// Token: 0x04005FE1 RID: 24545
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public bool ForceLOD0;
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// Token: 0x04005FE2 RID: 24546
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[HideInInspector]
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public List<MeshRenderer> originalAssets;
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// Token: 0x04005FE3 RID: 24547
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[HideInInspector]
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public List<LODGroup> originalLodGroups;
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// Token: 0x04005FE4 RID: 24548
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[HideInInspector]
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public List<GameObject> staticBatches;
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}
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}
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@@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x0200115D RID: 4445
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public class StaticBatchMeshData : ScriptableObject
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{
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// Token: 0x04005FE5 RID: 24549
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[HideInInspector]
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public List<Mesh> SubMeshes = new List<Mesh>();
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}
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}
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