This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
@@ -0,0 +1,12 @@
using System;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x0200115B RID: 4443
public class StaticBatch : MonoBehaviour
{
// Token: 0x04005FDF RID: 24543
public Component[] SourceObjects;
}
}
@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x0200115C RID: 4444
public class StaticBatchManager : MonoBehaviour
{
// Token: 0x04005FE0 RID: 24544
public float SpacePartitionCubeSize = 10f;
// Token: 0x04005FE1 RID: 24545
public bool ForceLOD0;
// Token: 0x04005FE2 RID: 24546
[HideInInspector]
public List<MeshRenderer> originalAssets;
// Token: 0x04005FE3 RID: 24547
[HideInInspector]
public List<LODGroup> originalLodGroups;
// Token: 0x04005FE4 RID: 24548
[HideInInspector]
public List<GameObject> staticBatches;
}
}
@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x0200115D RID: 4445
public class StaticBatchMeshData : ScriptableObject
{
// Token: 0x04005FE5 RID: 24549
[HideInInspector]
public List<Mesh> SubMeshes = new List<Mesh>();
}
}