scripts
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using System;
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using UnityEngine;
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// Token: 0x02000EA4 RID: 3748
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[Serializable]
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public class SpecificRestrictionConfig<SelectorType, ContentType> where SelectorType : IComparable
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{
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// Token: 0x0400506A RID: 20586
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[SerializeField]
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private string name;
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// Token: 0x0400506B RID: 20587
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public SelectorType Selector;
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// Token: 0x0400506C RID: 20588
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public ContentType Content = default(ContentType);
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}
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