scripts
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x02000F28 RID: 3880
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[CreateAssetMenu]
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[Serializable]
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public class WhiteboardPenPalette : ScriptableObject
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{
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// Token: 0x04005390 RID: 21392
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public List<WhiteboardPenPalette.PenColors> colors = new List<WhiteboardPenPalette.PenColors>();
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// Token: 0x02000F29 RID: 3881
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[Serializable]
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public struct PenColors
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{
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// Token: 0x04005391 RID: 21393
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public string name;
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// Token: 0x04005392 RID: 21394
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public Color penColor;
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}
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}
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