This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
@@ -0,0 +1,132 @@
using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000096 RID: 150
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
public class VignetteAndChromaticAberration : PostEffectsBase
{
// Token: 0x060001A7 RID: 423 RVA: 0x00012E10 File Offset: 0x00011210
public override bool CheckResources()
{
base.CheckSupport(false);
this.m_VignetteMaterial = base.CheckShaderAndCreateMaterial(this.vignetteShader, this.m_VignetteMaterial);
this.m_SeparableBlurMaterial = base.CheckShaderAndCreateMaterial(this.separableBlurShader, this.m_SeparableBlurMaterial);
this.m_ChromAberrationMaterial = base.CheckShaderAndCreateMaterial(this.chromAberrationShader, this.m_ChromAberrationMaterial);
if (!this.isSupported)
{
base.ReportAutoDisable();
}
return this.isSupported;
}
// Token: 0x060001A8 RID: 424 RVA: 0x00012E84 File Offset: 0x00011284
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!this.CheckResources())
{
Graphics.Blit(source, destination);
return;
}
int width = source.width;
int height = source.height;
bool flag = Mathf.Abs(this.blur) > 0f || Mathf.Abs(this.intensity) > 0f;
float num = 1f * (float)width / (1f * (float)height);
RenderTexture renderTexture = null;
RenderTexture renderTexture2 = null;
if (flag)
{
renderTexture = RenderTexture.GetTemporary(width, height, 0, source.format);
if (Mathf.Abs(this.blur) > 0f)
{
renderTexture2 = RenderTexture.GetTemporary(width / 2, height / 2, 0, source.format);
Graphics.Blit(source, renderTexture2, this.m_ChromAberrationMaterial, 0);
for (int i = 0; i < 2; i++)
{
this.m_SeparableBlurMaterial.SetVector("offsets", new Vector4(0f, this.blurSpread * 0.001953125f, 0f, 0f));
RenderTexture temporary = RenderTexture.GetTemporary(width / 2, height / 2, 0, source.format);
Graphics.Blit(renderTexture2, temporary, this.m_SeparableBlurMaterial);
RenderTexture.ReleaseTemporary(renderTexture2);
this.m_SeparableBlurMaterial.SetVector("offsets", new Vector4(this.blurSpread * 0.001953125f / num, 0f, 0f, 0f));
renderTexture2 = RenderTexture.GetTemporary(width / 2, height / 2, 0, source.format);
Graphics.Blit(temporary, renderTexture2, this.m_SeparableBlurMaterial);
RenderTexture.ReleaseTemporary(temporary);
}
}
this.m_VignetteMaterial.SetFloat("_Intensity", 1f / (1f - this.intensity) - 1f);
this.m_VignetteMaterial.SetFloat("_Blur", 1f / (1f - this.blur) - 1f);
this.m_VignetteMaterial.SetTexture("_VignetteTex", renderTexture2);
Graphics.Blit(source, renderTexture, this.m_VignetteMaterial, 0);
}
this.m_ChromAberrationMaterial.SetFloat("_ChromaticAberration", this.chromaticAberration);
this.m_ChromAberrationMaterial.SetFloat("_AxialAberration", this.axialAberration);
this.m_ChromAberrationMaterial.SetVector("_BlurDistance", new Vector2(-this.blurDistance, this.blurDistance));
this.m_ChromAberrationMaterial.SetFloat("_Luminance", 1f / Mathf.Max(Mathf.Epsilon, this.luminanceDependency));
if (flag)
{
renderTexture.wrapMode = TextureWrapMode.Clamp;
}
else
{
source.wrapMode = TextureWrapMode.Clamp;
}
Graphics.Blit((!flag) ? source : renderTexture, destination, this.m_ChromAberrationMaterial, (this.mode != VignetteAndChromaticAberration.AberrationMode.Advanced) ? 1 : 2);
RenderTexture.ReleaseTemporary(renderTexture);
RenderTexture.ReleaseTemporary(renderTexture2);
}
// Token: 0x040003BE RID: 958
public VignetteAndChromaticAberration.AberrationMode mode;
// Token: 0x040003BF RID: 959
public float intensity = 0.036f;
// Token: 0x040003C0 RID: 960
public float chromaticAberration = 0.2f;
// Token: 0x040003C1 RID: 961
public float axialAberration = 0.5f;
// Token: 0x040003C2 RID: 962
public float blur;
// Token: 0x040003C3 RID: 963
public float blurSpread = 0.75f;
// Token: 0x040003C4 RID: 964
public float luminanceDependency = 0.25f;
// Token: 0x040003C5 RID: 965
public float blurDistance = 2.5f;
// Token: 0x040003C6 RID: 966
public Shader vignetteShader;
// Token: 0x040003C7 RID: 967
public Shader separableBlurShader;
// Token: 0x040003C8 RID: 968
public Shader chromAberrationShader;
// Token: 0x040003C9 RID: 969
private Material m_VignetteMaterial;
// Token: 0x040003CA RID: 970
private Material m_SeparableBlurMaterial;
// Token: 0x040003CB RID: 971
private Material m_ChromAberrationMaterial;
// Token: 0x02000097 RID: 151
public enum AberrationMode
{
// Token: 0x040003CD RID: 973
Simple,
// Token: 0x040003CE RID: 974
Advanced
}
}
}