This commit is contained in:
niko
2026-06-04 11:42:34 +02:00
parent f39ba70a9f
commit e720b98cd1
7488 changed files with 2493818 additions and 0 deletions
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using System;
namespace KdTree.Math
{
// Token: 0x0200000F RID: 15
[Serializable]
public class FloatMath : TypeMath<float>
{
// Token: 0x06000068 RID: 104 RVA: 0x00003086 File Offset: 0x00001286
public override int Compare(float a, float b)
{
return a.CompareTo(b);
}
// Token: 0x06000069 RID: 105 RVA: 0x00002FEA File Offset: 0x000011EA
public override bool AreEqual(float a, float b)
{
return a == b;
}
// Token: 0x17000019 RID: 25
// (get) Token: 0x0600006A RID: 106 RVA: 0x00003090 File Offset: 0x00001290
public override float MinValue
{
get
{
return float.MinValue;
}
}
// Token: 0x1700001A RID: 26
// (get) Token: 0x0600006B RID: 107 RVA: 0x00003097 File Offset: 0x00001297
public override float MaxValue
{
get
{
return float.MaxValue;
}
}
// Token: 0x1700001B RID: 27
// (get) Token: 0x0600006C RID: 108 RVA: 0x0000309E File Offset: 0x0000129E
public override float Zero
{
get
{
return 0f;
}
}
// Token: 0x1700001C RID: 28
// (get) Token: 0x0600006D RID: 109 RVA: 0x000030A5 File Offset: 0x000012A5
public override float NegativeInfinity
{
get
{
return float.NegativeInfinity;
}
}
// Token: 0x1700001D RID: 29
// (get) Token: 0x0600006E RID: 110 RVA: 0x000030AC File Offset: 0x000012AC
public override float PositiveInfinity
{
get
{
return float.PositiveInfinity;
}
}
// Token: 0x0600006F RID: 111 RVA: 0x00003027 File Offset: 0x00001227
public override float Add(float a, float b)
{
return a + b;
}
// Token: 0x06000070 RID: 112 RVA: 0x0000302C File Offset: 0x0000122C
public override float Subtract(float a, float b)
{
return a - b;
}
// Token: 0x06000071 RID: 113 RVA: 0x00003031 File Offset: 0x00001231
public override float Multiply(float a, float b)
{
return a * b;
}
// Token: 0x06000072 RID: 114 RVA: 0x000030B4 File Offset: 0x000012B4
public override float DistanceSquaredBetweenPoints(float[] a, float[] b)
{
float num = this.Zero;
int num2 = a.Length;
for (int i = 0; i < num2; i++)
{
float num3 = this.Subtract(a[i], b[i]);
float num4 = this.Multiply(num3, num3);
num = this.Add(num, num4);
}
return num;
}
}
}