scripts
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using System;
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namespace ExitGames.Client.Photon
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{
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// Token: 0x02000011 RID: 17
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internal static class PhotonCodes
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{
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// Token: 0x04000063 RID: 99
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internal static byte ClientKey = 1;
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// Token: 0x04000064 RID: 100
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internal static byte ModeKey = 2;
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// Token: 0x04000065 RID: 101
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internal static byte ServerKey = 1;
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// Token: 0x04000066 RID: 102
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internal static byte InitEncryption = 0;
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// Token: 0x04000067 RID: 103
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internal static byte Ping = 1;
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// Token: 0x04000068 RID: 104
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public const byte Ok = 0;
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}
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}
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