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using System;
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namespace ExitGames.Client.Photon
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{
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// Token: 0x02000035 RID: 53
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public class SocketUdpNativeDynamic : IPhotonSocket
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{
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// Token: 0x0600024C RID: 588 RVA: 0x000130BC File Offset: 0x000112BC
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public SocketUdpNativeDynamic(PeerBase peerBase)
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: base(peerBase)
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{
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}
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// Token: 0x0600024D RID: 589 RVA: 0x000130C7 File Offset: 0x000112C7
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public override bool Disconnect()
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{
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throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
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}
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// Token: 0x0600024E RID: 590 RVA: 0x000130C7 File Offset: 0x000112C7
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public override PhotonSocketError Send(byte[] data, int length)
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{
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throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
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}
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// Token: 0x0600024F RID: 591 RVA: 0x000130C7 File Offset: 0x000112C7
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public override PhotonSocketError Receive(out byte[] data)
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{
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throw new NotImplementedException("This class was compiled in an assembly WITH c# sockets. Another dll must be used for native sockets.");
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}
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}
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}
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