scripts
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using System;
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using UnityEngine;
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namespace ProBuilder2.Common
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{
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// Token: 0x02000051 RID: 81
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public class pb_RaycastHit
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{
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// Token: 0x0600027B RID: 635 RVA: 0x0001F698 File Offset: 0x0001DA98
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public pb_RaycastHit(float InDistance, Vector3 InPoint, Vector3 InNormal, int InFaceIndex)
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{
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this.distance = InDistance;
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this.point = InPoint;
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this.normal = InNormal;
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this.face = InFaceIndex;
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}
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// Token: 0x040001BF RID: 447
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public float distance;
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// Token: 0x040001C0 RID: 448
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public Vector3 point;
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// Token: 0x040001C1 RID: 449
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public Vector3 normal;
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// Token: 0x040001C2 RID: 450
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public int face;
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}
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}
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