scripts
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using System;
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using UnityEngine;
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namespace ProBuilder2.Common
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{
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// Token: 0x02000059 RID: 89
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public static class pb_Vector
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{
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// Token: 0x06000295 RID: 661 RVA: 0x0001FA3C File Offset: 0x0001DE3C
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public static int GetHashCode(Vector2 v)
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{
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int num = 27;
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num = num * 29 + Convert.ToInt32(v.x * 1000f);
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return num * 29 + Convert.ToInt32(v.y * 1000f);
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}
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// Token: 0x06000296 RID: 662 RVA: 0x0001FA80 File Offset: 0x0001DE80
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public static int GetHashCode(Vector3 v)
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{
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int num = 27;
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num = num * 29 + Convert.ToInt32(v.x * 1000f);
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num = num * 29 + Convert.ToInt32(v.y * 1000f);
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return num * 29 + Convert.ToInt32(v.z * 1000f);
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}
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// Token: 0x06000297 RID: 663 RVA: 0x0001FADC File Offset: 0x0001DEDC
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public static int GetHashCode(Vector4 v)
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{
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int num = 27;
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num = num * 29 + Convert.ToInt32(v.x * 1000f);
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num = num * 29 + Convert.ToInt32(v.y * 1000f);
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num = num * 29 + Convert.ToInt32(v.z * 1000f);
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return num * 29 + Convert.ToInt32(v.w * 1000f);
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}
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// Token: 0x040001D8 RID: 472
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public const float FLT_COMPARE_RESOLUTION = 1000f;
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}
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}
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