scripts
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Parabox.CSG
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{
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// Token: 0x02000015 RID: 21
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public class CSG
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{
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// Token: 0x060000A3 RID: 163 RVA: 0x0000D380 File Offset: 0x0000B780
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public static Mesh Union(GameObject lhs, GameObject rhs)
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{
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CSG_Model csg_Model = new CSG_Model(lhs);
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CSG_Model csg_Model2 = new CSG_Model(rhs);
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CSG_Node csg_Node = new CSG_Node(csg_Model.ToPolygons());
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CSG_Node csg_Node2 = new CSG_Node(csg_Model2.ToPolygons());
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List<CSG_Polygon> list = CSG_Node.Union(csg_Node, csg_Node2).AllPolygons();
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CSG_Model csg_Model3 = new CSG_Model(list);
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return csg_Model3.ToMesh();
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}
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// Token: 0x060000A4 RID: 164 RVA: 0x0000D3D4 File Offset: 0x0000B7D4
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public static Mesh Subtract(GameObject lhs, GameObject rhs)
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{
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CSG_Model csg_Model = new CSG_Model(lhs);
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CSG_Model csg_Model2 = new CSG_Model(rhs);
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CSG_Node csg_Node = new CSG_Node(csg_Model.ToPolygons());
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CSG_Node csg_Node2 = new CSG_Node(csg_Model2.ToPolygons());
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List<CSG_Polygon> list = CSG_Node.Subtract(csg_Node, csg_Node2).AllPolygons();
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CSG_Model csg_Model3 = new CSG_Model(list);
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return csg_Model3.ToMesh();
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}
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// Token: 0x060000A5 RID: 165 RVA: 0x0000D428 File Offset: 0x0000B828
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public static Mesh Intersect(GameObject lhs, GameObject rhs)
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{
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CSG_Model csg_Model = new CSG_Model(lhs);
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CSG_Model csg_Model2 = new CSG_Model(rhs);
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CSG_Node csg_Node = new CSG_Node(csg_Model.ToPolygons());
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CSG_Node csg_Node2 = new CSG_Node(csg_Model2.ToPolygons());
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List<CSG_Polygon> list = CSG_Node.Intersect(csg_Node, csg_Node2).AllPolygons();
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CSG_Model csg_Model3 = new CSG_Model(list);
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return csg_Model3.ToMesh();
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}
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// Token: 0x0400002F RID: 47
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public const float EPSILON = 1E-05f;
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}
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}
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