scripts
This commit is contained in:
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000213 RID: 531
|
||||
public interface IAnimatorControllerPlayable
|
||||
{
|
||||
// Token: 0x0600259D RID: 9629
|
||||
float GetFloat(string name);
|
||||
|
||||
// Token: 0x0600259E RID: 9630
|
||||
float GetFloat(int id);
|
||||
|
||||
// Token: 0x0600259F RID: 9631
|
||||
void SetFloat(string name, float value);
|
||||
|
||||
// Token: 0x060025A0 RID: 9632
|
||||
void SetFloat(int id, float value);
|
||||
|
||||
// Token: 0x060025A1 RID: 9633
|
||||
bool GetBool(string name);
|
||||
|
||||
// Token: 0x060025A2 RID: 9634
|
||||
bool GetBool(int id);
|
||||
|
||||
// Token: 0x060025A3 RID: 9635
|
||||
void SetBool(string name, bool value);
|
||||
|
||||
// Token: 0x060025A4 RID: 9636
|
||||
void SetBool(int id, bool value);
|
||||
|
||||
// Token: 0x060025A5 RID: 9637
|
||||
int GetInteger(string name);
|
||||
|
||||
// Token: 0x060025A6 RID: 9638
|
||||
int GetInteger(int id);
|
||||
|
||||
// Token: 0x060025A7 RID: 9639
|
||||
void SetInteger(string name, int value);
|
||||
|
||||
// Token: 0x060025A8 RID: 9640
|
||||
void SetInteger(int id, int value);
|
||||
|
||||
// Token: 0x060025A9 RID: 9641
|
||||
void SetTrigger(string name);
|
||||
|
||||
// Token: 0x060025AA RID: 9642
|
||||
void SetTrigger(int id);
|
||||
|
||||
// Token: 0x060025AB RID: 9643
|
||||
void ResetTrigger(string name);
|
||||
|
||||
// Token: 0x060025AC RID: 9644
|
||||
void ResetTrigger(int id);
|
||||
|
||||
// Token: 0x060025AD RID: 9645
|
||||
bool IsParameterControlledByCurve(string name);
|
||||
|
||||
// Token: 0x060025AE RID: 9646
|
||||
bool IsParameterControlledByCurve(int id);
|
||||
|
||||
// Token: 0x060025AF RID: 9647
|
||||
int GetLayerCount();
|
||||
|
||||
// Token: 0x060025B0 RID: 9648
|
||||
string GetLayerName(int layerIndex);
|
||||
|
||||
// Token: 0x060025B1 RID: 9649
|
||||
int GetLayerIndex(string layerName);
|
||||
|
||||
// Token: 0x060025B2 RID: 9650
|
||||
float GetLayerWeight(int layerIndex);
|
||||
|
||||
// Token: 0x060025B3 RID: 9651
|
||||
void SetLayerWeight(int layerIndex, float weight);
|
||||
|
||||
// Token: 0x060025B4 RID: 9652
|
||||
AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex);
|
||||
|
||||
// Token: 0x060025B5 RID: 9653
|
||||
AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex);
|
||||
|
||||
// Token: 0x060025B6 RID: 9654
|
||||
AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex);
|
||||
|
||||
// Token: 0x060025B7 RID: 9655
|
||||
AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex);
|
||||
|
||||
// Token: 0x060025B8 RID: 9656
|
||||
AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex);
|
||||
|
||||
// Token: 0x060025B9 RID: 9657
|
||||
int GetCurrentAnimatorClipInfoCount(int layerIndex);
|
||||
|
||||
// Token: 0x060025BA RID: 9658
|
||||
void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
|
||||
|
||||
// Token: 0x060025BB RID: 9659
|
||||
int GetNextAnimatorClipInfoCount(int layerIndex);
|
||||
|
||||
// Token: 0x060025BC RID: 9660
|
||||
void GetNextAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
|
||||
|
||||
// Token: 0x060025BD RID: 9661
|
||||
bool IsInTransition(int layerIndex);
|
||||
|
||||
// Token: 0x060025BE RID: 9662
|
||||
int GetParameterCount();
|
||||
|
||||
// Token: 0x060025BF RID: 9663
|
||||
AnimatorControllerParameter GetParameter(int index);
|
||||
|
||||
// Token: 0x060025C0 RID: 9664
|
||||
void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer, float fixedTime);
|
||||
|
||||
// Token: 0x060025C1 RID: 9665
|
||||
void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer, float fixedTime);
|
||||
|
||||
// Token: 0x060025C2 RID: 9666
|
||||
void CrossFade(string stateName, float transitionDuration, int layer, float normalizedTime);
|
||||
|
||||
// Token: 0x060025C3 RID: 9667
|
||||
void CrossFade(int stateNameHash, float transitionDuration, int layer, float normalizedTime);
|
||||
|
||||
// Token: 0x060025C4 RID: 9668
|
||||
void PlayInFixedTime(string stateName, int layer, float fixedTime);
|
||||
|
||||
// Token: 0x060025C5 RID: 9669
|
||||
void PlayInFixedTime(int stateNameHash, int layer, float fixedTime);
|
||||
|
||||
// Token: 0x060025C6 RID: 9670
|
||||
void Play(string stateName, int layer, float normalizedTime);
|
||||
|
||||
// Token: 0x060025C7 RID: 9671
|
||||
void Play(int stateNameHash, int layer, float normalizedTime);
|
||||
|
||||
// Token: 0x060025C8 RID: 9672
|
||||
bool HasState(int layerIndex, int stateID);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user