scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000010 RID: 16
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[RequiredByNativeCode]
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public sealed class AssetBundleCreateRequest : AsyncOperation
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{
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// Token: 0x1700002F RID: 47
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// (get) Token: 0x06000172 RID: 370
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public extern AssetBundle assetBundle
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x06000173 RID: 371
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern void DisableCompatibilityChecks();
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}
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}
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